You know that strange feeling when a simple 16-bit tune from Undertale or Deltarune starts playing, and for some reason it takes you breath away? Or when a boss theme kicks in, and without even realizing it, you start nodding your head to the beat?
I've always listened to indie game soundtracks with a sense of awe. I really wanted to learn to play the piano, but somehow I've never once in my life sat down at a real instrument. My attempt to learn the drums also ended with me hopelessly losing the rhythm by the second bar - my hands and feet simply refused to work as a single unit.
But then I discovered FL Studio. And I realized something amazing: to write music that strikes right at the heart, you don't need to be a virtuoso performer. You need a sequencer, imagination, and an understanding of why sounds evoke emotions.
I write music for myself, I'm still learning, and I'm constantly tinkering with the settings, trying to find "that" sound. In this post, I've compiled my personal journal of discoveries - techniques, life hacks, and principles from Toby Fox that helped me turn a set of digital notes into a living story. I hope this will be interesting for both beginners and experienced users.
My first mistake was trying to make the sound "expensive". I used massive VST libraries that took up tens of gigabytes. The music sounded high-quality, but... faceless.
The magic of indie games lies in Soundfonts (.sf2) - old sound banks from the '90s and 2000s. Yes, they cost next to nothing and sound a bit gritty, but they have character. My working arsenal, from which almost everything is assembled, looks like this:
SGM-V2.01: The foundation. From here I take a clean piano (Bright Yamaha), an acoustic bass, an oboe for sad scenes, and those very orchestral hits (Orchestra Hits).
Mega Man X: If I need a bass that doesn't just hum, but aggressively rattles and rocks (Synth Bass).
EarthBound / KirbysDreamLand3: Priceless for weird synths, overdriven buitars, clean 8-bits squares (Square Wave), and "whistling" leads.
Chrono Trigger (CTinstruments) / Illusion of Gaia: If you need ancient magic - I grab the pads (Strings) and harp from here. They have a phenomenal warm, "tape-like" hum.
THDrum / THInst (Touhou): Dry, snappy drums and aggressive trumpets (ZUNpets) for boss fights.
Super Mario World / Yoshi's Island / Ultimate Guitar Kit 2: For atmospheric percussion and solo guitars.
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Since I can't play the piano live, the Piano Roll has become my keyboard. And here I've discovered a few key secrets.
Sometimes I want to achieve that very "worn-out" sound, as if we're hearing a piano from an old game that's been sitting in an abandoned hall of many years.
When I use layering: I clone the piano channel. On the second layer, I turn the Fine Tune knob in the settings (MISC) to +12 or +15 cents. If I add an equalizer with a low-pass filter to this layer, it starts to sound "muted" and "warm". When the clean and detuned layers play together, a slight "beating" (chorus) effect occurs.
For a long time, I made a mistake: my left hand simply "supported" the right, repeating the rhythm of the chords. As a result, everything sounded flat. Listen to Death by Glamour or Spider Dance - there, both hands are busy.
The secret of the "conversation": I stopped thinking of the piano as a single instrument. Now I imagine it as two different musicians.
Right Hand (Soloist): Leads the melody, jumps across octaves, uses grace notes and syncopation.
Left Hand (Rhythm Section): It doesn't just play chords; it "dances" along with the main melody. It fills in the soloist's pauses. When the right hand plays a long note, the left hand starts playing a fast, bouncy bass line. When the right hand starts "running", the left hand pauses on heavy, accented beats.
How I Achieve This (The "Interlocking" Technique):
Alt+S) to the left-hand chords, but with a very low value. This creates the illusion that the pianist physically cannot strike all the keys at once, and it adds that very "vintage" quality that is missing in "sterile" tracks.![]()
As someone who couldn't keep a beat on a real drum kit, I found my zen in FL Studio. To make a track groove, you need to follow a couple of rules:
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You can whistle Toby Fox's melodies with just one finger, but they bring tears to your eyes because of how they interact with the harmony.
The most common mistake is to write a cool 4-bar loop and copy it for 3 minutes. A boss fight is all about drama. Here's my favorite structure:
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Indie music should bite. A mix that's too clean kills the character.
Bringing melodies from your head into the real world is a complex process, especially when your fingers aren't used to flying across the keys. But digital instruments give us incredible freedom.
Retro-RPG music is a triumph of emotion over technology. It's the ability to take a cheap synthesizer from the '90s, add a little "grit", make the bass bounce rhythmically, and let the melody speak to the listener.
Don't be afraid of silence. Don't be afraid of "wrong" dissonant notes. And when you hit Play and get goosebumps - that means your've found your magic.
Someday I'll add a player with my tracks here.