Arhip Storozhev blog archive

The Magic of Pixels: How I Write Music

Ozersk, Russia — 18 Mar 2026 | Posted in Music

You know that strange feeling when a simple 16-bit tune from Undertale or Deltarune starts playing, and for some reason it takes you breath away? Or when a boss theme kicks in, and without even realizing it, you start nodding your head to the beat?

I've always listened to indie game soundtracks with a sense of awe. I really wanted to learn to play the piano, but somehow I've never once in my life sat down at a real instrument. My attempt to learn the drums also ended with me hopelessly losing the rhythm by the second bar - my hands and feet simply refused to work as a single unit.

But then I discovered FL Studio. And I realized something amazing: to write music that strikes right at the heart, you don't need to be a virtuoso performer. You need a sequencer, imagination, and an understanding of why sounds evoke emotions.

I write music for myself, I'm still learning, and I'm constantly tinkering with the settings, trying to find "that" sound. In this post, I've compiled my personal journal of discoveries - techniques, life hacks, and principles from Toby Fox that helped me turn a set of digital notes into a living story. I hope this will be interesting for both beginners and experienced users.


1. Palette: Choosing Soul Over Realism

My first mistake was trying to make the sound "expensive". I used massive VST libraries that took up tens of gigabytes. The music sounded high-quality, but... faceless.

The magic of indie games lies in Soundfonts (.sf2) - old sound banks from the '90s and 2000s. Yes, they cost next to nothing and sound a bit gritty, but they have character. My working arsenal, from which almost everything is assembled, looks like this:

Screenshot 1: Channel Rack in FL Studio wth loaded Soundfont Players, colored in dirrerent hues


2. Piano: The Cassette Effect and the Dialogue Between Both Hands

Since I can't play the piano live, the Piano Roll has become my keyboard. And here I've discovered a few key secrets.

Secret #1: The "Old Cassette" Secret (Detune & Layering)

Sometimes I want to achieve that very "worn-out" sound, as if we're hearing a piano from an old game that's been sitting in an abandoned hall of many years.

When I use layering: I clone the piano channel. On the second layer, I turn the Fine Tune knob in the settings (MISC) to +12 or +15 cents. If I add an equalizer with a low-pass filter to this layer, it starts to sound "muted" and "warm". When the clean and detuned layers play together, a slight "beating" (chorus) effect occurs.

Secret #2: The Art of Polyphony (A Dialogue Between Two Hands)

For a long time, I made a mistake: my left hand simply "supported" the right, repeating the rhythm of the chords. As a result, everything sounded flat. Listen to Death by Glamour or Spider Dance - there, both hands are busy.

The secret of the "conversation": I stopped thinking of the piano as a single instrument. Now I imagine it as two different musicians.

How I Achieve This (The "Interlocking" Technique):

  1. Interval: I try to make the right and left hands move in opposite directions. If the right hand's melody goes up, the left hand (the bass line) goes down. This expands the sonic pallete and makes the track sound "mature".
  2. The Discipline of Silence: I've stopped being afraid to include pauses in the accompaniment. In Death by Glamour, the piano constantly makes "staccato stabs". I program the left hand so that it plays only in those micro-moments when the right hand isn't busy with a complex passage. This creates "intervals of clarity".
  3. Humanization (Breathing): To make the dialogue between the hands sound natural, I apply Strum (Alt+S) to the left-hand chords, but with a very low value. This creates the illusion that the pianist physically cannot strike all the keys at once, and it adds that very "vintage" quality that is missing in "sterile" tracks.

Screenshot 2: Piano Roll, showing that the right-hand notes (melody) and left-hand notes (rhythm) almost never play simultaneously on the downbeats in dence passages


3. Rhythm: How to Make Music Groove

As someone who couldn't keep a beat on a real drum kit, I found my zen in FL Studio. To make a track groove, you need to follow a couple of rules:

Screenshot 3: Bass part with bright red notes, octave jumps, and pale


4. Harmony: How to Ligitimately Break Hearts

You can whistle Toby Fox's melodies with just one finger, but they bring tears to your eyes because of how they interact with the harmony.


5. Conposition Architecture: Thinking in Phases

The most common mistake is to write a cool 4-bar loop and copy it for 3 minutes. A boss fight is all about drama. Here's my favorite structure:

  1. Intro (Vacuum): A muffled filter (Low Pass), a strange rhythm. Tension hangsin the air.
  2. Drop: An explosion. A heavy bass and the main melody kick in.
  3. Stalking: The guitars and kick drum fade out. Only the edge violins and pulsating bass remain.
  4. Breakdown (The Pit / Sorrow): A brilliant trick. The track's tempo doesn't change, but the drums start playing in half-time (the snare drum hits half as often). The harmony shifts to minor, and the choir enters. The music suddenly becomes massive and tragic.
  5. Total Climax: We returnto the original tempo, the melody soars into the octaves, and there's a hard stereo pan.
  6. Finale: Here are three ways I handle endings:
    1. Natural Fade-out: Instead of abruptly cutting off all tracks, I program an 8-bar fade-out
    2. Echo in silence: In the last bar, everything falls silent, leaving only a single high note (from a bell, for example) that lingers in the air for 5-6 seconds
    3. System crash: In the last bar, I set the Master Pitch automation to drop sharply by -1 semitone; it sounds like someone yanked the plug out of an old tape recorder

Screenshot 4: Wide view of the Playlist, where the track is divided into segments: Intro, Drop, B-section, Climax


6. Mixing for Hooligans (The Mixing Magic)

Indie music should bite. A mix that's too clean kills the character.


Instead of a conclusion

Bringing melodies from your head into the real world is a complex process, especially when your fingers aren't used to flying across the keys. But digital instruments give us incredible freedom.

Retro-RPG music is a triumph of emotion over technology. It's the ability to take a cheap synthesizer from the '90s, add a little "grit", make the bass bounce rhythmically, and let the melody speak to the listener.

Don't be afraid of silence. Don't be afraid of "wrong" dissonant notes. And when you hit Play and get goosebumps - that means your've found your magic.

Someday I'll add a player with my tracks here.